/**
 *  Serponix is an arcade game in focus to multiplayer based on the classic game Snake.
 *  Copyright (C) 2010 - 2011  Daniel Vala
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License,
 *  or  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.

 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *  If you have any question do not hesitate to contact author
 *  on e-mail address: danielvala42@gmail.com
 */
package com.serponix.gui.settings;

import com.serponix.settings.SettingsFactory;
import com.serponix.settings.SnakeAction;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Observable;

/**
 * Model obsahuje aktuální nastavení všech kláves
 * a metodu pro nastavení všeho do defaultního stavu.
 * @author Daniel Vala
 */
public class ModelNastaveni extends Observable {

    private List<Map<SnakeAction, Integer>> vsechnyKlavesyTemp;

    public ModelNastaveni() {
        vsechnyKlavesyTemp = new ArrayList<Map<SnakeAction, Integer>>(SettingsFactory.getNastaveniHry().getVsechnyKlavesy().size());
        for (Map<SnakeAction, Integer> mapa: SettingsFactory.getNastaveniHry().getVsechnyKlavesy()) {
            vsechnyKlavesyTemp.add(new HashMap<SnakeAction, Integer>(mapa));
        }
    }

    public List<Map<SnakeAction, Integer>> getVsechnyKlavesy() {
        return vsechnyKlavesyTemp;
    }

    public Map<SnakeAction, Integer> getKlavesy(int hrac) {
        return vsechnyKlavesyTemp.get(hrac);
    }

    public void setKlavesa(int hrac, SnakeAction klavesa, int key) {
        vsechnyKlavesyTemp.get(hrac).put(klavesa, key);
    }

    public void setDefault() {
        SettingsFactory.setDefault();
        vsechnyKlavesyTemp = new ArrayList<Map<SnakeAction, Integer>>(SettingsFactory.getNastaveniHry().getVsechnyKlavesy().size());
        for (Map<SnakeAction, Integer> mapa: SettingsFactory.getNastaveniHry().getVsechnyKlavesy()) {
            vsechnyKlavesyTemp.add(new HashMap<SnakeAction, Integer>(mapa));
        }
        setChanged();
        notifyObservers();
    }
}
